<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Human-Centered Infrastructure on Mohammad Movahedi</title><link>https://m-movahedi.com/tags/human-centered-infrastructure/</link><description>Recent content in Human-Centered Infrastructure on Mohammad Movahedi</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Thu, 17 Sep 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://m-movahedi.com/tags/human-centered-infrastructure/index.xml" rel="self" type="application/rss+xml"/><item><title>Uncovering Community Debris Disposal Behaviors During Post-Disaster Recovery</title><link>https://m-movahedi.com/research/post-disaster-debris-disposal-behavior/</link><pubDate>Thu, 17 Sep 2026 00:00:00 +0000</pubDate><guid>https://m-movahedi.com/research/post-disaster-debris-disposal-behavior/</guid><description>&lt;link rel="stylesheet" href="https://m-movahedi.com/css/debris-behavior-research.css"&gt;&#10;&lt;div id="dbr-post"&gt;&#10;&lt;section class="dbr-hero" aria-labelledby="dbr-hero-title"&gt;&#10; &lt;div class="dbr-storm" aria-hidden="true"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/div&gt;&#10; &lt;p class="dbr-kicker"&gt;Research explainer&lt;/p&gt;&#10; &lt;h2 id="dbr-hero-title"&gt;Debris does not move through a community by logistics alone.&lt;/h2&gt;&#10; &lt;p class="dbr-lede"&gt;After a hurricane, every pile of debris sits at the end of a chain of human decisions: what residents know, how they prepare, what help they can find, and which disposal options they can actually reach.&lt;/p&gt;&#10; &lt;div class="dbr-stats" aria-label="Study at a glance"&gt;&#10; &lt;div&gt;&lt;strong&gt;1,600&lt;/strong&gt;&lt;span&gt;Hurricane Ian respondents&lt;/span&gt;&lt;/div&gt;&#10; &lt;div&gt;&lt;strong&gt;13&lt;/strong&gt;&lt;span&gt;impacted Florida counties&lt;/span&gt;&lt;/div&gt;&#10; &lt;div&gt;&lt;strong&gt;3&lt;/strong&gt;&lt;span&gt;linked decision stages&lt;/span&gt;&lt;/div&gt;&#10; &lt;div&gt;&lt;strong&gt;7&lt;/strong&gt;&lt;span&gt;debris streams examined&lt;/span&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/section&gt;&#10;&lt;div style="background-color: #9ad39f; border-left: 6px solid #07ff13; padding: 15px 20px; border-radius: 4px; margin-bottom: 30px; box-shadow: 0 2px 4px rgba(0,0,0,0.05);"&gt;&#10; &lt;h2 style="margin-top: 0; color: #00440b; display: flex; align-items: center;"&gt;&lt;span style="font-size: 1.5em; margin-right: 10px;"&gt;📰&lt;/span&gt; In press&lt;/h2&gt;&#10; &lt;p style="margin-bottom: 0; color: #001a0a;"&gt;&#10; Please note that the paper has been &lt;span style="color:red"&gt;&lt;b&gt;accepted&lt;/b&gt;&lt;/span&gt; and is currently &lt;span style="color:red"&gt;&lt;b&gt;in press&lt;/b&gt;&lt;/span&gt;.&#10;&lt;/p&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;Post-disaster debris management is often treated as an engineering problem: estimate the volume, locate temporary sites, schedule collection, and route trucks. Yet cleanup outcomes also depend on thousands of household-level decisions made under urgency, uncertainty, and uneven access to services.&lt;/p&gt;&#10;&lt;p&gt;Our research, &lt;strong&gt;“Uncovering Community Debris Disposal Behaviors During Post-Disaster Recovery: A Case Study of Illegal Dumping After Hurricane Ian,”&lt;/strong&gt; reframes those decisions as a staged behavioral process. It combines a Knowledge–Attitudes–Practices (KAP) framework, survey evidence from communities affected by Hurricane Ian, and a county-level &lt;strong&gt;Illegal Debris Disposal Tendency Index (IDDTI)&lt;/strong&gt; for planning and screening.&lt;/p&gt;&#10;&lt;section class="dbr-section" aria-labelledby="dbr-journey-title"&gt;&#10; &lt;div class="dbr-heading"&gt;&#10; &lt;p class="dbr-kicker"&gt;The behavioral journey&lt;/p&gt;&#10; &lt;h3 id="dbr-journey-title"&gt;One outcome, three decision environments&lt;/h3&gt;&#10; &lt;p&gt;Select a stage to see how behavior develops before debris reaches its final destination.&lt;/p&gt;&#10; &lt;/div&gt;&#10; &lt;div class="dbr-figure dbr-journey"&gt;&#10; &lt;div class="dbr-stage-tabs" role="group" aria-label="Debris decision stages"&gt;&#10; &lt;button type="button" data-dbr-stage="0" aria-pressed="true"&gt;&lt;span&gt;A&lt;/span&gt;Before impact&lt;/button&gt;&#10; &lt;button type="button" data-dbr-stage="1" aria-pressed="false"&gt;&lt;span&gt;B&lt;/span&gt;On the property&lt;/button&gt;&#10; &lt;button type="button" data-dbr-stage="2" aria-pressed="false"&gt;&lt;span&gt;C&lt;/span&gt;Final disposal&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="dbr-journey-grid"&gt;&#10; &lt;div class="dbr-stage-copy" aria-live="polite"&gt;&#10; &lt;p class="dbr-kicker" data-dbr-stage-kicker&gt;&lt;/p&gt;&#10; &lt;h2 data-dbr-stage-title&gt;&lt;/h2&gt;&#10; &lt;p data-dbr-stage-body&gt;&lt;/p&gt;&#10; &lt;div class="dbr-constructs" data-dbr-stage-constructs&gt;&lt;/div&gt;&#10; &lt;div class="dbr-question"&gt;&lt;span&gt;Decision question&lt;/span&gt;&lt;strong data-dbr-stage-question&gt;&lt;/strong&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10; &lt;div class="dbr-pathway" aria-hidden="true"&gt;&#10; &lt;svg viewBox="0 0 620 310"&gt;&#10; &lt;defs&gt;&#10; &lt;linearGradient id="dbr-flow-gradient" x1="0" x2="1"&gt;&lt;stop stop-color="#31d6c4"/&gt;&lt;stop offset="1" stop-color="#ffb45e"/&gt;&lt;/linearGradient&gt;&#10; &lt;marker id="dbr-arrow" viewBox="0 0 10 10" refX="9" refY="5" markerWidth="7" markerHeight="7" orient="auto"&gt;&lt;path d="M0,0 L10,5 L0,10 Z"&gt;&lt;/path&gt;&lt;/marker&gt;&#10; &lt;/defs&gt;&#10; &lt;path class="dbr-main-flow" d="M120 130 H280 M340 130 H500"&gt;&lt;/path&gt;&#10; &lt;g class="dbr-node" data-dbr-stage-node="0"&gt;&lt;circle cx="90" cy="130" r="57"&gt;&lt;/circle&gt;&lt;text x="90" y="122"&gt;A&lt;/text&gt;&lt;text class="label" x="90" y="148"&gt;Prepare&lt;/text&gt;&lt;/g&gt;&#10; &lt;g class="dbr-node" data-dbr-stage-node="1"&gt;&lt;circle cx="310" cy="130" r="57"&gt;&lt;/circle&gt;&lt;text x="310" y="122"&gt;B&lt;/text&gt;&lt;text class="label" x="310" y="148"&gt;Handle&lt;/text&gt;&lt;/g&gt;&#10; &lt;g class="dbr-node" data-dbr-stage-node="2"&gt;&lt;circle cx="530" cy="130" r="57"&gt;&lt;/circle&gt;&lt;text x="530" y="122"&gt;C&lt;/text&gt;&lt;text class="label" x="530" y="148"&gt;Dispose&lt;/text&gt;&lt;/g&gt;&#10; &lt;path class="dbr-branch legal" d="M530 188 C530 225 440 228 420 258"&gt;&lt;/path&gt;&#10; &lt;path class="dbr-branch ambiguous" d="M530 188 V258"&gt;&lt;/path&gt;&#10; &lt;path class="dbr-branch illegal" d="M530 188 C530 225 590 228 600 258"&gt;&lt;/path&gt;&#10; &lt;text class="dbr-outcome legal" x="395" y="282"&gt;LEGAL&lt;/text&gt;&#10; &lt;text class="dbr-outcome ambiguous" x="530" y="282"&gt;CONTEXTUAL&lt;/text&gt;&#10; &lt;text class="dbr-outcome illegal" x="600" y="282"&gt;ILLEGAL&lt;/text&gt;&#10; &lt;/svg&gt;&#10; &lt;/div&gt;&#10; &lt;/div&gt;&#10; &lt;/div&gt;&#10; &lt;p class="dbr-caption"&gt;Figure 1. Preparedness, on-property handling, and final disposal are analytically distinct but behaviorally connected. Some roadside or curbside placements remain context-dependent because emergency authorization can vary locally.&lt;/p&gt;&#10;&lt;/section&gt;&#10;&lt;h3 id="from-survey-response-to-behavioral-evidence"&gt;From survey response to behavioral evidence&lt;/h3&gt;&#10;&lt;p&gt;The survey mapped nine constructs across the three stages: knowledge, attitudes or constraints, and practices. Outcome-specific models were then matched to the data: Poisson models for counts and logistic models for binary legality, placement, and material-handling outcomes. False-discovery-rate correction was applied within each outcome family.&lt;/p&gt;&#10;&lt;p&gt;This design matters because “illegal dumping” is not one undifferentiated act. The study distinguishes designated sites and authorized collection, locally contingent roadside placements, and clearly unauthorized locations such as highways, parks, and other cities.&lt;/p&gt;&#10;&lt;section class="dbr-section" aria-labelledby="dbr-path-title"&gt;&#10; &lt;div class="dbr-heading"&gt;&#10; &lt;p class="dbr-kicker"&gt;The central result&lt;/p&gt;&#10; &lt;h3 id="dbr-path-title"&gt;Knowledge changes compliance. Access still shapes possibility.&lt;/h3&gt;&#10; &lt;p&gt;Switch the outcome to compare standardized total associations at the final disposal stage.&lt;/p&gt;&#10; &lt;/div&gt;&#10; &lt;div class="dbr-figure dbr-effect-lab"&gt;&#10; &lt;div class="dbr-toggle" role="group" aria-label="Select disposal outcome"&gt;&#10; &lt;button type="button" data-dbr-outcome="legal" aria-pressed="true"&gt;Legal behavior&lt;/button&gt;&#10; &lt;button type="button" data-dbr-outcome="illegal" aria-pressed="false"&gt;Illegal behavior&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="dbr-effect-grid"&gt;&#10; &lt;div class="dbr-effect-story" aria-live="polite"&gt;&#10; &lt;span class="dbr-outcome-badge" data-dbr-outcome-badge&gt;&lt;/span&gt;&#10; &lt;h2 data-dbr-effect-title&gt;&lt;/h2&gt;&#10; &lt;p data-dbr-effect-body&gt;&lt;/p&gt;&#10; &lt;div class="dbr-decomposition"&gt;&#10; &lt;div&gt;&lt;span&gt;Knowledge · direct&lt;/span&gt;&lt;strong data-dbr-direct&gt;&lt;/strong&gt;&lt;/div&gt;&#10; &lt;div&gt;&lt;span&gt;Knowledge · via access&lt;/span&gt;&lt;strong data-dbr-indirect&gt;&lt;/strong&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10; &lt;/div&gt;&#10; &lt;div class="dbr-effect-bars" role="img" aria-label="Standardized total effect comparison"&gt;&#10; &lt;div class="dbr-zero"&gt;&lt;/div&gt;&#10; &lt;div class="dbr-effect-row" data-dbr-effect="knowledge"&gt;&lt;span&gt;Disposal knowledge&lt;/span&gt;&lt;div&gt;&lt;i&gt;&lt;/i&gt;&lt;/div&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/div&gt;&#10; &lt;div class="dbr-effect-row" data-dbr-effect="access"&gt;&lt;span&gt;Access&lt;/span&gt;&lt;div&gt;&lt;i&gt;&lt;/i&gt;&lt;/div&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/div&gt;&#10; &lt;div class="dbr-effect-row" data-dbr-effect="preparation"&gt;&lt;span&gt;Prior preparation&lt;/span&gt;&lt;div&gt;&lt;i&gt;&lt;/i&gt;&lt;/div&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/div&gt;&#10; &lt;p&gt;← fewer reported instances &lt;span&gt;&lt;/span&gt; more reported instances →&lt;/p&gt;&#10; &lt;/div&gt;&#10; &lt;/div&gt;&#10; &lt;/div&gt;&#10; &lt;p class="dbr-caption"&gt;Figure 2. Standardized total associations from the staged path models. Bootstrap 95% intervals excluded zero for Stage-C knowledge and access, but not for Stage-B preparation. These cross-sectional relationships are associations, not causal effects.&lt;/p&gt;&#10;&lt;/section&gt;&#10;&lt;p&gt;At the count level, a one-unit increase in standardized Stage-C knowledge was associated with a &lt;strong&gt;24% increase in expected reported legal behaviors&lt;/strong&gt; (IRR = 1.24) and an &lt;strong&gt;11% decrease in expected reported illegal behaviors&lt;/strong&gt; (IRR = 0.89). Knowledge was more strongly associated with expanding legal practice than eliminating illegal placement—a signal that information alone cannot remove physical and institutional barriers.&lt;/p&gt;&#10;&lt;section class="dbr-section" aria-labelledby="dbr-evidence-title"&gt;&#10; &lt;div class="dbr-heading"&gt;&#10; &lt;p class="dbr-kicker"&gt;Evidence explorer&lt;/p&gt;&#10; &lt;h3 id="dbr-evidence-title"&gt;The answer changes with the question&lt;/h3&gt;&#10; &lt;p&gt;Explore the reported associations for behavior counts, placement locations, and correct material handling.&lt;/p&gt;&#10; &lt;/div&gt;&#10; &lt;div class="dbr-figure dbr-evidence-lab"&gt;&#10; &lt;div class="dbr-evidence-tabs" role="tablist" aria-label="Evidence family"&gt;&#10; &lt;button type="button" role="tab" data-dbr-evidence="counts" aria-selected="true"&gt;Behavior counts&lt;/button&gt;&#10; &lt;button type="button" role="tab" data-dbr-evidence="placement" aria-selected="false"&gt;Placement&lt;/button&gt;&#10; &lt;button type="button" role="tab" data-dbr-evidence="materials" aria-selected="false"&gt;Debris type&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="dbr-evidence-intro" aria-live="polite"&gt;&lt;div&gt;&lt;p class="dbr-kicker" data-dbr-evidence-kicker&gt;&lt;/p&gt;&lt;h2 data-dbr-evidence-title&gt;&lt;/h2&gt;&lt;/div&gt;&lt;p data-dbr-evidence-note&gt;&lt;/p&gt;&lt;/div&gt;&#10; &lt;div class="dbr-or-chart" data-dbr-evidence-chart&gt;&lt;/div&gt;&#10; &lt;div class="dbr-scale"&gt;&lt;span&gt;Lower association&lt;/span&gt;&lt;i&gt;&lt;/i&gt;&lt;b&gt;1.0 · no difference&lt;/b&gt;&lt;i&gt;&lt;/i&gt;&lt;span&gt;Higher association&lt;/span&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10; &lt;p class="dbr-caption"&gt;Figure 3. IRRs are shown for count models and odds ratios for binary outcomes. Values above 1 indicate a positive association and values below 1 a negative association, holding other modeled constructs constant.&lt;/p&gt;&#10;&lt;/section&gt;&#10;&lt;p&gt;The material-specific results make the knowledge signal especially visible. Higher Stage-C knowledge was associated with correct handling of white goods (OR = 3.67), wrecked vehicles (3.34), hazardous debris (3.24), construction and demolition waste (2.58), soil (1.99), and vegetative debris (1.61).&lt;/p&gt;&#10;&lt;p&gt;Placement tells a different story. Concern and help-seeking were positively associated with both ambiguous and illegal off-site locations, while correct Stage-B preparation was associated with designated-site use. More knowledgeable respondents were not consistently less likely to place debris off-site. The practical interpretation is not that knowledge fails, but that &lt;strong&gt;knowing the right action and being able to take it are different problems&lt;/strong&gt;.&lt;/p&gt;&#10;&lt;section class="dbr-section" aria-labelledby="dbr-index-title"&gt;&#10; &lt;div class="dbr-heading"&gt;&#10; &lt;p class="dbr-kicker"&gt;From households to counties&lt;/p&gt;&#10; &lt;h3 id="dbr-index-title"&gt;What changes when hazard exposure enters the index?&lt;/h3&gt;&#10; &lt;p&gt;Choose a validation target to compare the socioeconomic-only IDDTI-A with IDDTI-B, which adds Hurricane Ian wind exposure.&lt;/p&gt;&#10; &lt;/div&gt;&#10; &lt;div class="dbr-figure dbr-index-lab"&gt;&#10; &lt;div class="dbr-index-top"&gt;&#10; &lt;div class="dbr-index-recipe" aria-label="Index construction"&gt;&#10; &lt;div&gt;&lt;span&gt;Income&lt;/span&gt;&lt;span&gt;Age&lt;/span&gt;&lt;span&gt;Homeownership&lt;/span&gt;&lt;span&gt;Education&lt;/span&gt;&lt;span&gt;Employment&lt;/span&gt;&lt;span&gt;Establishment size&lt;/span&gt;&lt;/div&gt;&#10; &lt;b&gt;+&lt;/b&gt;&#10; &lt;div class="dbr-hazard-pill"&gt;&lt;span&gt;&lt;/span&gt;Wind exposure &lt;small&gt;IDDTI-B only&lt;/small&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10; &lt;div class="dbr-toggle" role="group" aria-label="Select validation target"&gt;&#10; &lt;button type="button" data-dbr-target="survey" aria-pressed="true"&gt;Survey-derived ranking&lt;/button&gt;&#10; &lt;button type="button" data-dbr-target="observed" aria-pressed="false"&gt;Observed disposal ratio&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;/div&gt;&#10; &lt;div class="dbr-index-summary" aria-live="polite"&gt;&lt;strong data-dbr-index-headline&gt;&lt;/strong&gt;&lt;p data-dbr-index-copy&gt;&lt;/p&gt;&lt;/div&gt;&#10; &lt;div class="dbr-metric-grid" data-dbr-metrics&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10; &lt;p class="dbr-caption"&gt;Figure 4. IDDTI values rank relative screening priority; they do not predict individual behavior. Validation was internal, county samples were uneven, and performance depends on the chosen target.&lt;/p&gt;&#10;&lt;/section&gt;&#10;&lt;p&gt;Against the survey-derived county ranking, adding hazard exposure improved Spearman correlation from &lt;strong&gt;0.15 to 0.26&lt;/strong&gt; and pairwise accuracy from &lt;strong&gt;0.54 to 0.60&lt;/strong&gt;. Against the observed illegal-disposal ratio, however, IDDTI-A and IDDTI-B were close, and the hazard-enhanced version did not lead on every metric. That target dependence is a feature worth seeing, not hiding: the indices are screening tools for prioritization, not deterministic risk scores.&lt;/p&gt;&#10;&lt;h3 id="translating-evidence-into-action"&gt;Translating evidence into action&lt;/h3&gt;&#10;&lt;div class="dbr-policy" aria-label="Stage-specific policy implications"&gt;&#10; &lt;div class="dbr-policy-nav" role="group" aria-label="Select a planning barrier"&gt;&#10; &lt;button type="button" data-dbr-policy="awareness" aria-pressed="true"&gt;Preparedness&lt;/button&gt;&#10; &lt;button type="button" data-dbr-policy="handling" aria-pressed="false"&gt;Handling&lt;/button&gt;&#10; &lt;button type="button" data-dbr-policy="access" aria-pressed="false"&gt;Access&lt;/button&gt;&#10; &lt;button type="button" data-dbr-policy="deterrence" aria-pressed="false"&gt;Deterrence&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="dbr-policy-card" aria-live="polite"&gt;&#10; &lt;div&gt;&lt;span class="dbr-policy-stage" data-dbr-policy-stage&gt;&lt;/span&gt;&lt;p class="dbr-kicker"&gt;Barrier&lt;/p&gt;&lt;h3 data-dbr-policy-barrier&gt;&lt;/h3&gt;&lt;/div&gt;&#10; &lt;div&gt;&lt;p class="dbr-kicker"&gt;Intervention&lt;/p&gt;&lt;strong data-dbr-policy-action&gt;&lt;/strong&gt;&lt;/div&gt;&#10; &lt;div&gt;&lt;p class="dbr-kicker"&gt;Evaluate with&lt;/p&gt;&lt;strong data-dbr-policy-metric&gt;&lt;/strong&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;The evidence argues for a paired strategy. Use clear, debris-specific education where correct handling is technically demanding. At the same time, reduce the friction of compliance through closer temporary debris-management sites, mobile hazardous-waste drop-offs, real-time wait information, and coordinated collection support. Enforcement messaging is most credible when residents also have a practical legal option.&lt;/p&gt;&#10;&lt;div class="dbr-caution"&gt;&#10; &lt;strong&gt;Use for outreach and planning—not enforcement targeting.&lt;/strong&gt;&#10; The survey is cross-sectional, recall-based, self-reported, and geographically imbalanced. The online panel over-represents higher-income homeowners, reported illegal behavior is not measured prevalence, and the index lacks external validation against independent complaint or cleanup records. The framework and construction procedure are transferable; the Hurricane Ian coefficients and weights are not.&#10;&lt;/div&gt;&#10;&lt;h3 id="the-broader-contribution"&gt;The broader contribution&lt;/h3&gt;&#10;&lt;p&gt;This research shows why post-disaster disposal should not be reduced to a single cleanup choice. Earlier preparedness and handling conditions matter, but their associations with final behavior are largely mediated. At the moment of disposal, knowledge is linked to compliance quality, while access, convenience, concern, and available support shape where debris can end up.&lt;/p&gt;&#10;&lt;p&gt;That distinction gives emergency managers a more useful question than “Why did residents dump debris illegally?” It asks: &lt;strong&gt;At which stage did the path toward compliant disposal break down—and was the missing piece knowledge, access, support, or credible alternatives?&lt;/strong&gt;&lt;/p&gt;&#10;&lt;section class="dbr-section dbr-game-section" aria-labelledby="dbr-game-title"&gt;&#10; &lt;div class="dbr-heading"&gt;&#10; &lt;p class="dbr-kicker"&gt;Behavior sandbox&lt;/p&gt;&#10; &lt;h3 id="dbr-game-title"&gt;Watch a neighborhood respond&lt;/h3&gt;&#10; &lt;p&gt;Change the conditions and watch the residents redistribute among authorized disposal, curbside or locally contingent placement, and clearly unauthorized off-site placement.&lt;/p&gt;&#10; &lt;/div&gt;&#10; &lt;div class="dbr-figure dbr-game"&gt;&#10; &lt;div class="dbr-game-controls"&gt;&#10; &lt;label for="dbr-game-knowledge"&gt;Disposal knowledge &lt;strong&gt;&lt;span data-dbr-game-value="knowledge"&gt;65&lt;/span&gt;%&lt;/strong&gt;&lt;/label&gt;&#10; &lt;input id="dbr-game-knowledge" type="range" min="0" max="100" value="65" data-dbr-game-control="knowledge"&gt;&#10; &lt;label for="dbr-game-access"&gt;Access to authorized options &lt;strong&gt;&lt;span data-dbr-game-value="access"&gt;55&lt;/span&gt;%&lt;/strong&gt;&lt;/label&gt;&#10; &lt;input id="dbr-game-access" type="range" min="0" max="100" value="55" data-dbr-game-control="access"&gt;&#10; &lt;label for="dbr-game-delay"&gt;Collection delay &lt;strong&gt;&lt;span data-dbr-game-value="delay"&gt;7&lt;/span&gt; days&lt;/strong&gt;&lt;/label&gt;&#10; &lt;input id="dbr-game-delay" type="range" min="0" max="21" value="7" data-dbr-game-control="delay"&gt;&#10; &lt;/div&gt;&#10; &lt;div class="dbr-game-board"&gt;&#10; &lt;svg viewBox="0 0 760 430" role="img" aria-labelledby="dbr-game-map-title dbr-game-map-desc"&gt;&#10; &lt;title id="dbr-game-map-title"&gt;Illustrative neighborhood debris-disposal behavior&lt;/title&gt;&#10; &lt;desc id="dbr-game-map-desc"&gt;Small resident characters move from homes to an authorized site, curbside placement, or an off-site location as conditions change.&lt;/desc&gt;&#10; &lt;defs&gt;&#10; &lt;pattern id="dbr-grid" width="36" height="19" patternUnits="userSpaceOnUse" patternTransform="skewY(28)"&gt;&lt;path d="M36 0H0V19" fill="none"&gt;&lt;/path&gt;&lt;/pattern&gt;&#10; &lt;filter id="dbr-shadow" x="-30%" y="-30%" width="160%" height="180%"&gt;&lt;feDropShadow dx="0" dy="5" stdDeviation="4" flood-opacity=".18"&gt;&lt;/feDropShadow&gt;&lt;/filter&gt;&#10; &lt;/defs&gt;&#10; &lt;polygon class="dbr-game-ground" points="380,15 745,210 380,405 15,210"&gt;&lt;/polygon&gt;&#10; &lt;polygon class="dbr-game-grid" points="380,15 745,210 380,405 15,210"&gt;&lt;/polygon&gt;&#10; &lt;g class="dbr-game-roads"&gt;&#10; &lt;polygon points="236,96 551,264 515,284 200,116"&gt;&lt;/polygon&gt;&#10; &lt;polygon points="524,96 560,116 245,284 209,264"&gt;&lt;/polygon&gt;&#10; &lt;/g&gt;&#10; &lt;g class="dbr-game-homes" filter="url(#dbr-shadow)"&gt;&#10; &lt;g class="house house-a"&gt;&#10; &lt;polygon class="foundation" points="97,160 139,183 181,160 181,168 139,191 97,168"&gt;&lt;/polygon&gt;&#10; &lt;polygon class="wall-left" points="99,114 139,136 139,184 99,162"&gt;&lt;/polygon&gt;&lt;polygon class="wall-right" points="179,114 139,136 139,184 179,162"&gt;&lt;/polygon&gt;&#10; &lt;polygon class="roof-left" points="94,115 139,89 139,137 94,161"&gt;&lt;/polygon&gt;&lt;polygon class="roof-right" points="139,89 184,115 139,137"&gt;&lt;/polygon&gt;&lt;path class="roof-edge" d="M94 115 L139 141 L184 115"&gt;&lt;/path&gt;&#10; &lt;polygon class="chimney-front" points="119,94 127,98 127,111 119,107"&gt;&lt;/polygon&gt;&lt;polygon class="chimney-side" points="127,98 133,95 133,108 127,111"&gt;&lt;/polygon&gt;&lt;polygon class="chimney-top" points="119,94 125,91 133,95 127,98"&gt;&lt;/polygon&gt;&#10; 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&lt;text x="143" y="239"&gt;NEIGHBORHOOD&lt;/text&gt;&#10; &lt;g class="debris" transform="translate(106 188)"&gt;&lt;polygon points="0,10 18,0 38,11 20,22"&gt;&lt;/polygon&gt;&lt;path d="M7 9 L26 19 M17 4 L32 13"&gt;&lt;/path&gt;&lt;/g&gt;&#10; &lt;/g&gt;&#10; &lt;g class="dbr-game-site dbr-game-site-legal" filter="url(#dbr-shadow)"&gt;&#10; &lt;polygon class="platform" points="493,92 610,31 713,87 596,149"&gt;&lt;/polygon&gt;&#10; &lt;polygon class="building-top" points="536,79 589,51 651,84 598,112"&gt;&lt;/polygon&gt;&lt;polygon class="building-left" points="536,79 598,112 598,145 536,112"&gt;&lt;/polygon&gt;&lt;polygon class="building-right" points="651,84 598,112 598,145 651,117"&gt;&lt;/polygon&gt;&#10; &lt;text x="603" y="74"&gt;AUTHORIZED SITE&lt;/text&gt;&lt;text class="count" x="610" y="190" data-dbr-game-count="legal"&gt;0 residents&lt;/text&gt;&#10; &lt;/g&gt;&#10; &lt;g class="dbr-game-site dbr-game-site-curb"&gt;&#10; &lt;polygon class="platform" points="221,302 342,238 440,291 319,355"&gt;&lt;/polygon&gt;&#10; &lt;g class="bins"&gt;&lt;path d="M285 291 L307 279 L329 291 L307 303 Z M307 303 V329 M285 291 V317 L307 329 L329 317 V291"&gt;&lt;/path&gt;&lt;path d="M344 278 L366 266 L388 278 L366 290 Z M366 290 V316 M344 278 V304 L366 316 L388 304 V278"&gt;&lt;/path&gt;&lt;/g&gt;&#10; &lt;text x="330" y="378"&gt;CURBSIDE / CONTEXTUAL&lt;/text&gt;&lt;text class="count" x="330" y="396" data-dbr-game-count="curb"&gt;0 residents&lt;/text&gt;&#10; &lt;/g&gt;&#10; &lt;g class="dbr-game-site dbr-game-site-offsite"&gt;&#10; &lt;polygon class="platform" points="493,307 614,243 716,298 595,362"&gt;&lt;/polygon&gt;&#10; &lt;g class="scrap"&gt;&lt;polygon points="549,302 577,287 607,303 579,318"&gt;&lt;/polygon&gt;&lt;path d="M551 299 L593 316 M568 289 L606 309 M620 292 L659 313 M634 284 L675 306"&gt;&lt;/path&gt;&lt;/g&gt;&#10; &lt;text x="610" y="378"&gt;UNAUTHORIZED OFF-SITE&lt;/text&gt;&lt;text class="count" x="610" y="396" data-dbr-game-count="offsite"&gt;0 residents&lt;/text&gt;&#10; &lt;/g&gt;&#10; &lt;g data-dbr-game-people&gt;&lt;/g&gt;&#10; &lt;/svg&gt;&#10; &lt;div class="dbr-game-legend" aria-hidden="true"&gt;&lt;span class="legal"&gt;Authorized&lt;/span&gt;&lt;span class="curb"&gt;Context-dependent&lt;/span&gt;&lt;span class="offsite"&gt;Unauthorized off-site&lt;/span&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10; &lt;p class="dbr-game-status" data-dbr-game-status aria-live="polite"&gt;&lt;/p&gt;&#10; &lt;/div&gt;&#10; &lt;p class="dbr-caption"&gt;Figure 5. This is a qualitative teaching game, not a fitted agent-based model or forecast. It translates the study’s supported directional relationships into an illustrative neighborhood scene; the character counts are not estimated population shares.&lt;/p&gt;&#10;&lt;/section&gt;&#10;&lt;/div&gt;</description></item><item><title>Simulating Community Behaviors with LLM Personas</title><link>https://m-movahedi.com/research/llm-persona-debris-management/</link><pubDate>Thu, 16 Apr 2026 00:00:00 +0000</pubDate><guid>https://m-movahedi.com/research/llm-persona-debris-management/</guid><description>&lt;link rel="stylesheet" href="https://m-movahedi.com/css/llm-persona-policy.css"&gt;&#10;&lt;div id="llmp-post"&gt;&#10;&lt;section class="llmp-hero" aria-labelledby="llmp-hero-title"&gt;&#10; &lt;p class="llmp-eyebrow"&gt;Research explainer&lt;/p&gt;&#10; &lt;h2 id="llmp-hero-title"&gt;What if a policy could meet the community before it reaches the street?&lt;/h2&gt;&#10; &lt;p class="llmp-lede"&gt;Debris planning is usually framed as a logistics problem: estimate volume, select sites, and optimize routes. Our work adds the missing human layer by grounding LLM persona agents in observed community behavior, then using them to explore how different residents may respond to an intervention.&lt;/p&gt;&#10; &lt;div class="llmp-hero-stats" aria-label="Proof-of-concept at a glance"&gt;&#10; &lt;div class="llmp-stat"&gt;&lt;strong&gt;6&lt;/strong&gt;&lt;span&gt;behavioral persona clusters&lt;/span&gt;&lt;/div&gt;&#10; &lt;div class="llmp-stat"&gt;&lt;strong&gt;80 / 20&lt;/strong&gt;&lt;span&gt;conditioning and evaluation split&lt;/span&gt;&lt;/div&gt;&#10; &lt;div class="llmp-stat"&gt;&lt;strong&gt;~75%&lt;/strong&gt;&lt;span&gt;persona-agent decision alignment&lt;/span&gt;&lt;/div&gt;&#10; &lt;div class="llmp-stat"&gt;&lt;strong&gt;Ian&lt;/strong&gt;&lt;span&gt;Hurricane case context&lt;/span&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/section&gt;&#10;&lt;p&gt;After a disaster, residents make debris-disposal decisions under pressure. A legal disposal site may be too far away. Municipal pickup may be delayed. Families may weigh safety, time, cost, convenience, trust, and social expectations differently. Those choices can create illegal dumping that slows recovery, raises municipal costs, and adds environmental and health risks.&lt;/p&gt;&#10;&lt;p&gt;Traditional behavioral models commonly rely on static rules or aggregated demographics. They can represent an “average household,” but struggle with the heterogeneous motivations and thresholds that shape actual decisions. Our paper, &lt;strong&gt;“Large Language Model-Based Framework for Simulating Community Behaviors in Policy Evaluation: Application to Community Debris Management,”&lt;/strong&gt; proposes a different approach: use survey-grounded LLM personas as transparent, testable surrogates for exploring possible community responses before a policy is deployed.&lt;/p&gt;&#10;&lt;section class="llmp-section" aria-labelledby="llmp-workflow-title"&gt;&#10; &lt;div class="llmp-section-heading"&gt;&#10; &lt;p class="llmp-eyebrow"&gt;The framework&lt;/p&gt;&#10; &lt;h3 id="llmp-workflow-title"&gt;Four phases connect evidence to exploration&lt;/h3&gt;&#10; &lt;p&gt;Select a phase to follow the information from community survey to evaluated persona agent.&lt;/p&gt;&#10; &lt;/div&gt;&#10; &lt;div class="llmp-figure"&gt;&#10; &lt;div class="llmp-toolbar"&gt;&#10; &lt;span class="llmp-figure-label"&gt;Framework explorer&lt;/span&gt;&#10; &lt;div class="llmp-tabs" aria-label="Framework phases"&gt;&#10; &lt;button type="button" class="llmp-tab" data-llmp-phase="0" aria-pressed="true"&gt;A · Collect&lt;/button&gt;&#10; &lt;button type="button" class="llmp-tab" data-llmp-phase="1" aria-pressed="false"&gt;B · Analyze&lt;/button&gt;&#10; &lt;button type="button" class="llmp-tab" data-llmp-phase="2" aria-pressed="false"&gt;C · Develop&lt;/button&gt;&#10; &lt;button type="button" class="llmp-tab" data-llmp-phase="3" aria-pressed="false"&gt;D · Evaluate&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;/div&gt;&#10; &lt;div class="llmp-workflow-body"&gt;&#10; &lt;div class="llmp-workflow-copy" aria-live="polite"&gt;&#10; &lt;p class="llmp-eyebrow" data-llmp-phase-kicker&gt;&lt;/p&gt;&#10; &lt;h2 data-llmp-phase-title&gt;&lt;/h2&gt;&#10; &lt;p data-llmp-phase-body&gt;&lt;/p&gt;&#10; &lt;div class="llmp-output" data-llmp-phase-output&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10; &lt;div class="llmp-workflow-map" aria-hidden="true"&gt;&#10; &lt;svg viewBox="0 0 520 250"&gt;&#10; &lt;defs&gt;&lt;marker id="llmp-arrow" viewBox="0 0 10 10" refX="8" refY="5" markerWidth="6" markerHeight="6" orient="auto"&gt;&lt;path d="M0 0 L10 5 L0 10 Z" fill="currentColor" opacity=".55"&gt;&lt;/path&gt;&lt;/marker&gt;&lt;/defs&gt;&#10; &lt;path class="llmp-flow-line" d="M120 95 H165"&gt;&lt;/path&gt;&lt;path class="llmp-flow-line" d="M250 95 H295"&gt;&lt;/path&gt;&lt;path class="llmp-flow-line" d="M380 95 H425"&gt;&lt;/path&gt;&lt;path class="llmp-feedback-line" d="M467 143 C467 214 70 214 70 143"&gt;&lt;/path&gt;&#10; &lt;g class="llmp-phase-node" data-llmp-phase-node="0"&gt;&lt;circle cx="70" cy="95" r="50"&gt;&lt;/circle&gt;&lt;text x="70" y="87" text-anchor="middle"&gt;Community&lt;/text&gt;&lt;text x="70" y="104" text-anchor="middle"&gt;data&lt;/text&gt;&lt;/g&gt;&#10; &lt;g class="llmp-phase-node" data-llmp-phase-node="1"&gt;&lt;circle cx="200" cy="95" r="50"&gt;&lt;/circle&gt;&lt;text x="200" y="87" text-anchor="middle"&gt;Behavioral&lt;/text&gt;&lt;text x="200" y="104" text-anchor="middle"&gt;personas&lt;/text&gt;&lt;/g&gt;&#10; &lt;g class="llmp-phase-node" data-llmp-phase-node="2"&gt;&lt;circle cx="330" cy="95" r="50"&gt;&lt;/circle&gt;&lt;text x="330" y="87" text-anchor="middle"&gt;Persona&lt;/text&gt;&lt;text x="330" y="104" text-anchor="middle"&gt;agents&lt;/text&gt;&lt;/g&gt;&#10; &lt;g class="llmp-phase-node" data-llmp-phase-node="3"&gt;&lt;circle cx="460" cy="95" r="50"&gt;&lt;/circle&gt;&lt;text x="460" y="87" text-anchor="middle"&gt;Withheld-data&lt;/text&gt;&lt;text x="460" y="104" text-anchor="middle"&gt;evaluation&lt;/text&gt;&lt;/g&gt;&#10; &lt;text x="265" y="232" text-anchor="middle" fill="currentColor" opacity=".58" font-size="11"&gt;Evaluation gaps feed the next refinement cycle&lt;/text&gt;&#10; &lt;/svg&gt;&#10; &lt;/div&gt;&#10; &lt;/div&gt;&#10; &lt;/div&gt;&#10; &lt;p class="llmp-caption"&gt;Interactive Figure 1. The framework is iterative: new empirical observations can refine persona definitions, agent conditioning, and subsequent evaluation.&lt;/p&gt;&#10;&lt;/section&gt;&#10;&lt;h3 id="from-demographics-to-behavioral-personas"&gt;From demographics to behavioral personas&lt;/h3&gt;&#10;&lt;p&gt;The process begins with localized &lt;strong&gt;Knowledge, Attitudes, and Practices (KAP)&lt;/strong&gt; survey data. For this application, the survey captured residents’ disposal practices after Hurricane Ian, knowledge of debris-handling procedures, perceptions of possible interventions, prior disaster experience, service access, responsibility beliefs, sustainability attitudes, and personality-linked features such as risk tolerance.&lt;/p&gt;&#10;&lt;p&gt;Principal Component Analysis reduces the high-dimensional responses into interpretable behavioral components. K-means clustering then groups residents who share decision patterns rather than merely demographic labels. In the Tampa application, this produced &lt;strong&gt;six persona clusters&lt;/strong&gt; with different mixtures of legal, mixed, and illegal disposal behavior.&lt;/p&gt;&#10;&lt;section class="llmp-section" aria-labelledby="llmp-persona-title"&gt;&#10; &lt;div class="llmp-section-heading"&gt;&#10; &lt;p class="llmp-eyebrow"&gt;What makes a persona?&lt;/p&gt;&#10; &lt;h3 id="llmp-persona-title"&gt;Build the agent from behavioral evidence&lt;/h3&gt;&#10; &lt;p&gt;Explore the four evidence layers that give a persona context beyond a demographic profile.&lt;/p&gt;&#10; &lt;/div&gt;&#10; &lt;div class="llmp-figure"&gt;&#10; &lt;div class="llmp-persona-layout"&gt;&#10; &lt;div class="llmp-lens-list" aria-label="Persona evidence layers"&gt;&#10; &lt;button type="button" class="llmp-lens" data-llmp-lens="household" aria-pressed="true"&gt;&lt;span&gt;01&lt;/span&gt; Household &amp; access&lt;/button&gt;&#10; &lt;button type="button" class="llmp-lens" data-llmp-lens="knowledge" aria-pressed="false"&gt;&lt;span&gt;02&lt;/span&gt; Knowledge &amp; practice&lt;/button&gt;&#10; &lt;button type="button" class="llmp-lens" data-llmp-lens="attitudes" aria-pressed="false"&gt;&lt;span&gt;03&lt;/span&gt; Attitudes &amp; psychology&lt;/button&gt;&#10; &lt;button type="button" class="llmp-lens" data-llmp-lens="context" aria-pressed="false"&gt;&lt;span&gt;04&lt;/span&gt; Disaster context&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="llmp-persona-card" aria-live="polite"&gt;&#10; &lt;div class="llmp-persona-head"&gt;&lt;div class="llmp-avatar" aria-hidden="true"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;p class="llmp-eyebrow"&gt;Evidence layer&lt;/p&gt;&lt;h2 data-llmp-lens-title&gt;&lt;/h2&gt;&lt;/div&gt;&lt;/div&gt;&#10; &lt;p data-llmp-lens-body&gt;&lt;/p&gt;&#10; &lt;div class="llmp-chip-list" data-llmp-lens-chips&gt;&lt;/div&gt;&#10; &lt;div class="llmp-translation"&gt;&lt;span class="llmp-figure-label"&gt;Why it matters to the agent&lt;/span&gt;&lt;p data-llmp-lens-translation&gt;&lt;/p&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10; &lt;/div&gt;&#10; &lt;/div&gt;&#10; &lt;p class="llmp-caption"&gt;Interactive Figure 2. These layers describe categories used to ground persona development; they do not expose or recreate any individual survey respondent.&lt;/p&gt;&#10;&lt;/section&gt;&#10;&lt;h3 id="a-moderator-around-the-personas"&gt;A moderator around the personas&lt;/h3&gt;&#10;&lt;p&gt;Persona agents are not left to self-validate. The conceptual framework places a &lt;strong&gt;moderator agent&lt;/strong&gt; around development and evaluation to check behavioral coherence, compare simulated and empirical distributions, and flag drift using measures such as Population Stability Index and Kullback–Leibler divergence. Ensemble responses can reduce dependence on a single generation, while human reviewers and community stakeholders can correct behavior that departs from realistic expectations.&lt;/p&gt;&#10;&lt;p&gt;This oversight matters because an LLM’s explanation is a post-hoc rationale, not direct access to its internal reasoning. Rationales can support interpretation and auditing, but they remain prompt-sensitive and vulnerable to hallucination. The paper therefore treats them as evidence to inspect—not ground truth.&lt;/p&gt;&#10;&lt;section class="llmp-section" aria-labelledby="llmp-scenario-title"&gt;&#10; &lt;div class="llmp-section-heading"&gt;&#10; &lt;p class="llmp-eyebrow"&gt;Proof-of-concept behavior&lt;/p&gt;&#10; &lt;h3 id="llmp-scenario-title"&gt;Stress-test a disposal scenario&lt;/h3&gt;&#10; &lt;p&gt;Adjust the two conditions highlighted in the Persona 1 evaluation. The response summarizes qualitative reasoning observed in the study.&lt;/p&gt;&#10; &lt;/div&gt;&#10; &lt;div class="llmp-figure"&gt;&#10; &lt;div class="llmp-scenario-grid"&gt;&#10; &lt;div class="llmp-controls"&gt;&#10; &lt;label for="llmp-travel"&gt;Travel time to a legal disposal site &lt;strong&gt;&lt;span data-llmp-travel-value&gt;30&lt;/span&gt; min&lt;/strong&gt;&lt;/label&gt;&#10; &lt;input id="llmp-travel" class="llmp-range" type="range" min="10" max="90" step="10" value="30"&gt;&#10; &lt;div class="llmp-range-ends"&gt;&lt;span&gt;Nearby&lt;/span&gt;&lt;span&gt;Distant&lt;/span&gt;&lt;/div&gt;&#10; &lt;label for="llmp-delay"&gt;Municipal collection delay &lt;strong&gt;&lt;span data-llmp-delay-value&gt;7&lt;/span&gt; days&lt;/strong&gt;&lt;/label&gt;&#10; &lt;input id="llmp-delay" class="llmp-range" type="range" min="0" max="28" step="1" value="7"&gt;&#10; &lt;div class="llmp-range-ends"&gt;&lt;span&gt;Prompt&lt;/span&gt;&lt;span&gt;Prolonged&lt;/span&gt;&lt;/div&gt;&#10; &lt;button type="button" class="llmp-reset" data-llmp-reset&gt;Reset scenario&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="llmp-scenario-result" aria-live="polite"&gt;&#10; &lt;p class="llmp-eyebrow"&gt;Persona 1 response pattern&lt;/p&gt;&#10; &lt;div class="llmp-pressure-row"&gt;&lt;h2 data-llmp-pressure-title&gt;&lt;/h2&gt;&lt;span class="llmp-pressure-badge" data-llmp-pressure-badge&gt;&lt;/span&gt;&lt;/div&gt;&#10; &lt;div class="llmp-pressure-track" role="img" aria-label="Qualitative disposal pressure"&gt;&lt;span data-llmp-pressure-bar&gt;&lt;/span&gt;&lt;/div&gt;&#10; &lt;p data-llmp-scenario-body&gt;&lt;/p&gt;&#10; &lt;div class="llmp-reason-box"&gt;&lt;span class="llmp-figure-label"&gt;Reasoning emphasis&lt;/span&gt;&lt;p data-llmp-reason&gt;&lt;/p&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10; &lt;/div&gt;&#10; &lt;/div&gt;&#10; &lt;p class="llmp-caption"&gt;Interactive Figure 3. “Disposal pressure” is a qualitative explainer, not a predicted probability. The 30-minute and 14-day thresholds reflect scenarios discussed in the proof-of-concept evaluation.&lt;/p&gt;&#10;&lt;/section&gt;&#10;&lt;p&gt;When the legal disposal site was presented as &lt;strong&gt;30 minutes away or less&lt;/strong&gt;, Persona 1 emphasized safety and family welfare and favored legal disposal, consistent with the cluster’s hazard sensitivity. Beyond 30 minutes, the agent’s rationale shifted toward inconvenience. When collection delays exceeded &lt;strong&gt;14 days&lt;/strong&gt;, frustration became more prominent. These context-sensitive shifts mirrored drivers observed in the cluster-level survey data.&lt;/p&gt;&#10;&lt;section class="llmp-section" aria-labelledby="llmp-eval-title"&gt;&#10; &lt;div class="llmp-section-heading"&gt;&lt;p class="llmp-eyebrow"&gt;Evaluation, not prediction&lt;/p&gt;&lt;h3 id="llmp-eval-title"&gt;How closely did the proof-of-concept align?&lt;/h3&gt;&lt;p&gt;The persona agent and conventional baseline were evaluated using the same cluster-specific data.&lt;/p&gt;&lt;/div&gt;&#10; &lt;div class="llmp-figure"&gt;&#10; &lt;div class="llmp-eval-chart" role="img" aria-label="Persona agent approximately 75 percent decision alignment; XGBoost baseline approximately 60 percent"&gt;&#10; &lt;div class="llmp-eval-row"&gt;&lt;div&gt;&lt;strong&gt;Persona agent&lt;/strong&gt;&lt;span&gt;GPT-4o-mini, survey-conditioned&lt;/span&gt;&lt;/div&gt;&lt;div class="llmp-eval-track"&gt;&lt;span style="width:75%"&gt;&lt;/span&gt;&lt;/div&gt;&lt;b&gt;~75%&lt;/b&gt;&lt;/div&gt;&#10; &lt;div class="llmp-eval-row llmp-baseline"&gt;&lt;div&gt;&lt;strong&gt;Conventional baseline&lt;/strong&gt;&lt;span&gt;eXtreme Gradient Boosting&lt;/span&gt;&lt;/div&gt;&lt;div class="llmp-eval-track"&gt;&lt;span style="width:60%"&gt;&lt;/span&gt;&lt;/div&gt;&lt;b&gt;~60%&lt;/b&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10; &lt;div class="llmp-meaning-panel"&gt;&#10; &lt;div class="llmp-tabs" aria-label="Interpretation of evaluation result"&gt;&lt;button type="button" class="llmp-tab" data-llmp-meaning="means" aria-pressed="true"&gt;What it means&lt;/button&gt;&lt;button type="button" class="llmp-tab" data-llmp-meaning="limits" aria-pressed="false"&gt;What it does not mean&lt;/button&gt;&lt;/div&gt;&#10; &lt;p data-llmp-meaning-text aria-live="polite"&gt;&lt;/p&gt;&#10; &lt;/div&gt;&#10; &lt;/div&gt;&#10; &lt;p class="llmp-caption"&gt;Interactive Figure 4. Accuracy is reported as decision alignment with observed cluster-level behavior. The baseline comparison provides context and is not a hypothesis test or claim of general model superiority.&lt;/p&gt;&#10;&lt;/section&gt;&#10;&lt;p&gt;The persona agent achieved approximately &lt;strong&gt;75% decision alignment accuracy&lt;/strong&gt;, compared with about &lt;strong&gt;60%&lt;/strong&gt; for XGBoost on the same data. The result is promising because the LLM also produced context-sensitive rationales that could be inspected alongside its choices. But it remains a proof of concept based on one persona, one survey dataset, and one disaster context—not evidence that the agent can predict a new community without recalibration.&lt;/p&gt;&#10;&lt;div class="llmp-evidence-grid" aria-label="Study design highlights"&gt;&#10; &lt;div class="llmp-evidence"&gt;&lt;strong&gt;6 clusters&lt;/strong&gt;&lt;p&gt;PCA and K-means represented heterogeneous household, access, and KAP patterns.&lt;/p&gt;&lt;/div&gt;&#10; &lt;div class="llmp-evidence"&gt;&lt;strong&gt;1 persona&lt;/strong&gt;&lt;p&gt;Persona 1 was selected for the demonstration because of its illegal-dumping tendency and sensitivity to convenience.&lt;/p&gt;&lt;/div&gt;&#10; &lt;div class="llmp-evidence"&gt;&lt;strong&gt;20% held out&lt;/strong&gt;&lt;p&gt;Cluster-specific survey responses were reserved exclusively for agent evaluation.&lt;/p&gt;&lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;h3 id="a-policy-sandboxwith-guardrails"&gt;A policy sandbox—with guardrails&lt;/h3&gt;&#10;&lt;p&gt;The value of this framework is not automated policymaking. It is the ability to ask structured “what if” questions before spending scarce recovery resources: Which communities might respond to closer disposal access? Where could a service delay undermine an outreach campaign? Which trade-offs or unintended effects deserve direct community investigation?&lt;/p&gt;&#10;&lt;div class="llmp-guardrail"&gt;&lt;strong&gt;Surrogate agents do not replace people.&lt;/strong&gt;LLM personas are synthetic approximations and may inherit bias from training data, prompts, or calibration. Responsible application requires IRB approval, informed consent, removal of personally identifiable information, transparent auditing, withheld-data validation, and meaningful human and community oversight. The framework is an exploratory decision-support tool—not a substitute for engagement with affected residents.&lt;/div&gt;&#10;&lt;p&gt;Beyond debris management, the same four-phase workflow can be adapted to recycling, demolition planning, transportation, evacuation, and other human–infrastructure systems. Each new application would require localized behavioral evidence, domain-specific constraints, and fresh evaluation; the persona is never assumed to transfer unchanged.&lt;/p&gt;&#10;&lt;p&gt;&lt;a class="llmp-paper-link" href="https://doi.org/10.1061/9780784487006.071" target="_blank" rel="noopener"&gt;Read the published paper &lt;span aria-hidden="true"&gt;↗&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&#10;&lt;h3 id="citation"&gt;Citation&lt;/h3&gt;&#10;&lt;pre class="llmp-bibtex"&gt;&lt;code&gt;@inproceedings{Baldwin2026LLMPersonas,&#10; author = {Baldwin, Alexander J. and Movahedi, Mohammad and Choi, Juyeong},&#10; title = {Large Language Model-Based Framework for Simulating Community Behaviors in Policy Evaluation: Application to Community Debris Management},&#10; booktitle = {Construction Research Congress 2026},&#10; pages = {718--728},&#10; address = {San Antonio, Texas},&#10; publisher = {American Society of Civil Engineers},&#10; year = {2026},&#10; doi = {10.1061/9780784487006.071}&#10;}&lt;/code&gt;&lt;/pre&gt;&#10;&lt;/div&gt;</description></item></channel></rss>